π I'm Evan! I'm a machine learning consultant, data engineer, and fullstack software developer.
π In the realm of ML, I specialize in the fields of natural language processing, computer vision, and deep learning, with research papers published in two Scopus-indexed conferences.
π§ On the engineering side of things, I've led the design and implementation of several robust backend solutions, databases, and microservice architectures for a couple of major clients. I've worked with a lot of different technologies over the years (and I'm studying more!), but I've spent a lot of my time with Python, Javascript, and C#, and I've had experience with a ton of various libraries including PyTorch, TensorFlow+Keras, FastAPI, React+Redux, and more. I also deal with DevOps, cloud computing, and deployment jobs involving continuous integration with Docker, Kubernetes, Jenkins, and Gitlab CI to major cloud platforms including GCP and AWS. In fact, some time back, I also got certified as a Google Cloud Platform Professional Cloud Architect!
πΌ I also work in business development, leading the technical scoping and strategic exploration of many machine learning and data platform projects with clients in various verticals including logistics, capital-heavy industries, manufacturing, and financial services. I work in cross-functional teams to push business development initiatives, develop architecture diagrams and solution proposals, strategize market penetration, and understand client pain points.
π₯ I'm a full-fledged team lead, technical mentor, and people manager, supporting and developing the careers of engineers and developers, both junior and senior. I also work with fellow leads to push for process improvements to scale our operations.
π² Outside of work, I'm also a board game enthusiast (eurogames!), a home cook, a coffee brewing novice, a graphic designer, and a weeb looking to get proficient in Japanese (γγγγγι‘γγγΎγοΌ).
I work across multiple functions for AI/data projects spanning machine learning, data and cloud engineering, software architecture, technical leadership, people management, and business development in Southeast Asia and beyond.
I performed a wide array of varied development and non-development tasks, including:
I helped develop and implement video games in Flash/ActionScript for big name clients. The work involved both UI framework development as well as game mechanics implementation.
(Best Student Paper Awardee)
A deep learning paper that focuses on the use of social media, specifically Twitter, for determining dengue activity in the Philippines. The paper describes the use of a gated recurrent unit (GRU) based neural network that classifies tweets as being related to one or more dengue centered topics. The results from analyzing these online interactions were then collated and compared against actual epidemiology data which turned out to have a significantly high correlation. The developed model showed immense potential in being able to quickly assess dengue activity to inform emergency response need.
This research describes an intelligent agent that automatically extracts the who, when, where, what, and why from news articles in the Philippines. The agent was developed using a combination of rule-based techniques and traditional machine learning models. The results showed promising performance, especially for the who, when, and what.
A fullstack single page application (SPA) web blog implemented in React+Redux (focusing on hooks) with Express and PostgreSQL. This is a sporadically growing project that serves as a sandbox for implementing various libraries and services.
As a teenager, I've longed to build the next big social media site. I would create scrap HTML and CSS code just to make something that resembles a home page. However, since I had very little programming experience then, none of the projects ever came to fruition.
In a way, this project is a small materialization of that dream. Here, I apply or experiment with some of the insights I've gained from coding with various React+Redux, Express, and PostgreSQL libraries in the industry.
A kind of mini-game I did during college. Similar to Coin Apocalypse, the game was developed with AS3 and Flixel and the pixel art was made by me using GIMP and Paint.
I made this project as an entry to Game Jolt's Peace, Love, and Jam game jam.
A fun passion project that I did during my early college years. The game was developed mainly using an AS3 library called Flixel in the FlashDevelop IDE. All the pixel art was also made by me using GIMP and Paint.
This game taught me a lot of things in my early programming years about code organization and object-oriented programming. It was also my first dive into critically thinking about UI/UX and game design.